Oono the Hutt

Description:

Male Hutt Noble 3

Deets

Size: 5m
Weight: 1600kg
Age: 146
XP: 3710

Stats

Strength 15 (2)
Dexterity 11 (
0)
Constitution 15 (2)
Intelligence 16 (
3)
Wisdom 16 (3)
Charisma 20 (
5)

Total Vitality Points: 24
Total Wound Points: 15

Reputation

5 (6 if dealing with another noble)

Initiative modifier: +0 = +0 [dexterity]
Fortitude save: +2 = 1 [base] +2 [constitution]
Reflex save: +2 = 2 [base]
Will save: +12 = 3 [base] +3 [wisdom] +6 [Hutt]
Attack (handheld): +4 = 2 [base] +2 [strength]
Attack (unarmed): +4 = 2 [base] +2 [strength]
Attack (missile): +2 = 2 [base]
Grapple check: +4 = 2 [base] +2 [strength]
Defense: 16(17) = 10 + 3 [base] +2 [armor] +2 [Defensive Martial Arts] -1 [large]

Languages:

Speak basic
Read/write basic
Speak huttese
Read/write huttese

Feats:

Infamy
Aristocrat’s Honor
Martial Arts
Defensive Martial Arts
Blaster_pistols
Simple_Weapons
Blaster_Rifles

Flaws:

Corruptible
Effect: If the character is presented with an option to receive personal gain through an act (or failure to act), they must succeed at a Will roll at DC 10 + the Charisma mod of the offering individual +/- other modifiers (see below) or believe that it is a really good idea & go along with the plan to the best of their abilities. The save can be avoided if the player decides that his/her character would think it was a good idea anyway.
Benefit: Bonus Feat, +2 to all skill checks made to further the corrupt suggestion.

Directionless
You have no sense of direction, you cannot get anywhere without the help of a map and compass, or someone else. Directions are useless to you. Even setting out more than 5 feet you become obliviously lost.
Effect: -3 to Survival checks and it takes twice as long to travel anywhere without the help of a compass and map, or traveling with someone who is competent enough to help guide you. On the other hand from all the wandering and traveling of being lost your body is more durable.
Benefit: Bonus Feat

Skills

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc.Modifier
Appraise Int 9 = +3 +6
Astrogate Int 3 = +3
Balance Dex* 0 = +0
| Bluff
Cha 11 = +5 +6
Climb Str* 2 = +2
Computer_Use Int 4 = +3 +1
Diplomacy Cha 13 = +5 +6 +2 [sense motive]
Disguise Cha 8 = +5 +3
|Entertain_1
Cha 7 = +5 +2
Escape Artist Dex* 0 = +0
Forgery Int 3 = +3
Gamble Int 3 = +3
Gather Information Cha 11 = +5 +6
Treat_Injury Wis 3 = +3
Hide Dex* 0 = +0
Intimidate Cha 5 = +5
Jump Str* 2 = +2
Knowledge (business) Int 9= +3 +6
|Knowledge (politics)
Int 9 = +3 +6
Move Silently Dex* 0 = +0
Ride Dex 0 = +0
Search Int 3 = +3
Sense Motive Wis 9 = +3 +6
|Percpetion
Wis 3 = +3
Survival Wis 0 = +3 -3
Swim Str** 2 = +2
Repair Int 3 = +0
Knowledge(Underworld) Int 9 = +3 +6
  • = check penalty for wearing armor
    Know business >=5 ranks gives +2 on survival checks above ground.

Noble class features

  • favor +2
  • Inspire confidence
  • resource access
  • Can’t be tripped or made prone(Hutt)

Equipment

Vibroaxe 2d10 20
2 Deck Sweeper blaster rifles (5 shot 8-m cone fort save(18) or stunded for 1d4+1 round or 1d10 dmg at 15m range increments)
Blast Helmet, vest
19,750 credits
nuronic(stun) whip 1d4lethal or 2d4nonlethal dc 16 stun, can’t dmg creature with medium or heavier armor or 3 natural armor, illegal
slave owners liscense
slave implant controller

Bio:

Oono the Hutt

Star Wars: Forgotten Travels TheLivingFro